A detailed dark fantasy city map for a tabletop RPG campaign. The city is called Greymoor and is divided into districts. The Upper City is in the north, protected by a high inner wall, containing a large town hall and a noble manor. Below the wall are the Lower Quarters: a tavern, guard barracks, a slaughterhouse, a burnt market square, and a canal. To the south are an orphanage and the eastern docks, separated by an ancient ruined wall. On the outskirts there is a lonely astrologer's tower and a cemetery. In the exact center of the city is a huge paved square called Smith's Square with an old town hall spire. The overall mood is grim, dark and oppressive, with narrow streets, gothic roofs, smoke and fog. Five ritual sites are connected by a spiral of dried blood-red marks leading to the central square. The map should look like an old hand-drawn parchment map with subtle icons for each location, no readable text, no labels.
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A detailed dark fantasy city map for a tabletop RPG campaign. The city is called Greymoor and is divided into districts. The Upper City is in the north, protected by a high inner wall, containing a large town hall and a noble manor. Below the wall are the Lower Quarters: a tavern, guard barracks, a slaughterhouse, a burnt market square, and a canal. To the south are an orphanage and the eastern docks, separated by an ancient ruined wall. On the outskirts there is a lonely astrologer's tower and a cemetery. In the exact center of the city is a huge paved square called Smith's Square with an old town hall spire. The overall mood is grim, dark and oppressive, with narrow streets, gothic roofs, smoke and fog. Five ritual sites are connected by a spiral of dried blood-red marks leading to the central square. The map should look like an old hand-drawn parchment map with subtle icons for each location, no readable text, no labels.

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