A complete set of user interface for a three-in-a-row mobile game inspired by the aesthetics of minions: bright, playful and chaotic. The design features rounded, sparkling shapes, glossy textures, and a bright yellow and denim-blue color palette. 

The package includes:
1. ** Main value faucet:** Dynamic mode with a highly competitive 3D image of a laboratory or workshop in the minion center with a soft current in a jar. Focused, group-based, three-dimensional 3D graphics for a game title with clay, metal graphics and tablet computers.
2. ** Pause menu: ** A translucent frosted glass overlay with rounded corners and stylized icons (Playback, Settings, Home page, reboot), made in a glossy, toy-like appearance.
3. ** Level selection map:** A map with huge interactive level nodes made in the form of glowing yellow capsules.
4. ** Game interface elements: ** Beautiful background themed minions vs lime monsters. A curved timer panel located above the playing field, with a playful digital font; a Hint button in the form of a glowing light bulb or magnifying glass with a bright, energetic aura.
5. ** The "You won" victory screen:** A festive pop-up window with exploding confetti, bright golden stars and a large triumphant banner "Victory!" made with three-dimensional inscriptions in the style of comics.

** Visual style: ** High-quality 3D graphics for mobile games, similar to the lighting animation style.
Запрос

A complete set of user interface for a three-in-a-row mobile game inspired by the aesthetics of minions: bright, playful and chaotic. The design features rounded, sparkling shapes, glossy textures, and a bright yellow and denim-blue color palette. The package includes: 1. ** Main value faucet:** Dynamic mode with a highly competitive 3D image of a laboratory or workshop in the minion center with a soft current in a jar. Focused, group-based, three-dimensional 3D graphics for a game title with clay, metal graphics and tablet computers. 2. ** Pause menu: ** A translucent frosted glass overlay with rounded corners and stylized icons (Playback, Settings, Home page, reboot), made in a glossy, toy-like appearance. 3. ** Level selection map:** A map with huge interactive level nodes made in the form of glowing yellow capsules. 4. ** Game interface elements: ** Beautiful background themed minions vs lime monsters. A curved timer panel located above the playing field, with a playful digital font; a Hint button in the form of a glowing light bulb or magnifying glass with a bright, energetic aura. 5. ** The "You won" victory screen:** A festive pop-up window with exploding confetti, bright golden stars and a large triumphant banner "Victory!" made with three-dimensional inscriptions in the style of comics. ** Visual style: ** High-quality 3D graphics for mobile games, similar to the lighting animation style.

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